NEKURATI — UI/UX DESIGN CASE STUDY
Fantasy Game Interface System
Nekurati is a dark fantasy interface design project focused on building a clear and immersive UI system for core gameplay interactions, including player navigation, inventory management, map exploration, and system controls.
The objective of this project was to create an interface framework that supports gameplay readability while maintaining the visual atmosphere of a fantasy world. The design emphasizes information clarity, strong visual hierarchy, and consistent interaction feedback across all gameplay systems.
PROJECT OVERVIEW
Project Type
Game UI/UX Design – Fantasy Interface System
Tools Used
Figma, Photoshop
Resolution
1920 × 1080 (Full HD)
UI Structure
Main Menu
→ Gameplay Interface
→ Pause Menu
→ Settings
→ Inventory
→ Map Navigation
DESIGN GOALS
The interface was designed around three core principles:
Clarity
Gameplay information must remain readable without overwhelming the player.
Minimal Disruption
UI elements support gameplay without distracting from the environment.
Consistency
All interface components follow the same visual language to ensure a cohesive experience.
VISUAL STYLE
The interface uses a dark fantasy aesthetic inspired by medieval worlds.
Key design elements include:
• dark backgrounds to reduce visual noise
• subtle glow highlights for interaction feedback
• ornate frame elements supporting the fantasy theme
• minimal visual clutter for improved readability
This approach allows the UI to feel atmospheric while remaining highly functional.
CORE INTERFACES
Main Menu
Provides the player’s entry point into gameplay systems and settings.
Pause Menu
Allows players to manage gameplay options, save progress, and exit safely.
Map System
Displays world navigation with clear player location and directional guidance.
Inventory System
Uses a structured grid layout to organize equipment and items for quick access.
INTERACTION STATES
The UI includes clear interaction feedback:
• Default
• Hover
• Active
• Disabled
These states help players understand available actions and system responses.
UX FLOW
Gameplay
→ Pause Menu
→ Settings
→ Inventory
→ Map
This structure allows players to access important systems quickly while maintaining gameplay continuity.