This project, "The Lighthouse Keeper," is a comprehensive showcase of my skills in UI/UX and world design for a conceptual mystery exploration game. My goal was to create a complete user experience, from the initial menu interaction to the in-game interface, while establishing the game's tone and world layout.
Key Responsibilities & Features:
Complete UI/UX Wireframing: Designed and structured the entire user interface flow, including the main menu, settings, and in-game HUD. The focus was on creating a clean, intuitive, and highly accessible experience for all players.
World Building & Level Design: Created the primary game map to define the player's journey, key landmarks, and areas for exploration on the island.
3D Asset Creation: Managed a portion of the art pipeline, including modeling in ZBrush and creating PBR texture maps (Diffuser, Normal, Occlusion) for in-game props.
This project was developed as a key piece for my portfolio as I complete my Master's degree in Game Development. I am currently seeking entry-level and internship roles in UI/UX Design and Level Design.