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Customized Angel

UI Systems Design | Unity Implementation

Genre: Narrative Time-Loop Investigation

Customized Angel is a systemic investigation experience built around a repeating time-loop structure. Players gather visual and audio clues, track NPC schedules, and reconstruct events using a timeline-based deduction interface

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The UI was designed to support replay-driven discovery while maintaining clarity under increasing information density.

Design Objective

The core challenge was building a UI framework that:

Encourages observation without overwhelming the player

Organizes multi-loop data into readable structures

Supports pattern recognition across repeated timelines

Reinforces narrative tension without heavy HUD clutter

This is not menu UI — this is gameplay infrastructure.

Core Systems
1️⃣ Timeline Interface System

The timeline organizes visual and audio clues chronologically, allowing players to reconstruct NPC behaviors across loops

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Design Challenges

Prevent visual overload as clue density increases

Differentiate audio vs visual intelligence

Maintain chronological clarity across resets

Solutions

Modular clue cards with time stamps

Visual coding between clue types

Scrollable horizontal structure

Structured grouping by NPC

The timeline evolves from guided tutorial use to full deductive synthesis.

2️⃣ Telescope Observation Interface

Introduced in the tutorial loop

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The telescope allows players to observe NPC routines and capture visual clues

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UX Design Decisions

Lens vignette for spatial immersion

Zoom-state feedback for clarity

Capture confirmation animation

Direct pipeline into timeline system

The goal was to create an investigative rhythm:
Observe → Capture → Analyze → Replay.

3️⃣ Radio / Audio Intelligence System

The radio introduces sound-based clues that complement visual observation

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Design Focus

Clear differentiation from visual clues

Emotional tone reinforcement

Dual-channel information processing

Audio entries are integrated directly into the timeline, reinforcing unified data tracking.

4️⃣ NPC Schedule Monitoring

NPCs operate on time-sensitive routines

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UI Implications

Real-time HUD timer

Anticipation cues for scheduled events

Pattern recognition through repetition

Players learn behavior patterns across loops, transforming observation into strategy.

Progressive Complexity Framework

The structure moves from tutorial loop to advanced, high-stakes synthesis

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UI adapts by:

Increasing clue density

Reducing onboarding prompts

Shifting from collection to deduction

The interface scales with cognitive demand.

My Contributions

Designed and implemented the interactive Timeline UI system

Built telescope-based observation interface

Integrated audio intelligence into unified timeline architecture

Structured UI states for onboarding and progressive complexity

Designed loop-based UX flows supporting replay mechanics

Implemented UI prefabs and interactive systems in Unity using C#

Design Focus Areas

Cognitive load management

Information hierarchy

Diegetic interaction framing

Loop clarity & pattern recognition

System scalability across repeated timelines

What This UI Achieves

✔ Encourages systemic thinking
✔ Reduces clutter in a data-heavy experience
✔ Supports investigative pacing
✔ Reinforces narrative tension
✔ Scales with gameplay complexity